róbert kovács
phd candidate with prof. patrick baudisch at the hasso plattner instituteI’m working on bringing engineering skills to non-experts by creating software systems that encapsulate domain knowledge from the fields of civil-engineering, mechanical engineering and robotics.
contact
robert.kovacs[at]hpi.de
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my research focus: large-scale personal fabrication
TrussFormer: 3D Printing Large Kinetic Structures
UIST’18Robert Kovacs, Alexandra Ion, Pedro Lopes, Tim Oesterreich, Johannes Filter, Philip Otto, Tobias Arndt, Nico Ring, Melvin Witte, Anton Synytsia, and Patrick Baudisch TrussFormer is an integrated end-to-end system that allows users to 3D print large-scale kinetic structures, i.e., structures that involve motion and deal with dynamic forces.
TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D Printers
CHI’17Robert Kovacs, Anna Seufert, Ludwig Wall, Hsiang-Ting Chen, Florian Meinel, Willi Müller, Si-jing You, Maximilian Brehm, Jonathan Striebel, Yannis Kommana, Alexander Popiak, Thomas Bläsius, and Patrick Baudisch TrussFab is an integrated end-to-end system that allows users to fabricate large scale structures that are sturdy enough to carry human weight. TrussFab achieves the large scale by complementing 3D print with plastic bottles.Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
UIST ‘15 Harshit Agrawal, Udayan Umapathi, Robert Kovacs, Johannes Frohnhofen, Hsiang-Ting Chen, Stefanie Mueller, Patrick Baudisch Protopiper is a computer aided, hand-held fabrication device that allows users to sketch room-sized objects at actual scale. The key idea behind protopiper is that it forms adhesive tape into tubes as its main building material, rather than extruded plastic or photopolymer line.
_ all papers and projects _
fabrication
FormFab: Towards Shape Exploration in Interactive Fabrication
TEI‘19 Stefanie Mueller, Anna Seufert, Huaishu Peng, Robert Kovacs, Kevin Reuss, François Guimbretière, Patrick Baudisch In this paper, we present a first step towards interactive fabrication that changes the workpiece while the user is manipulating it.Patching Physical Objects
UIST ‘15 Alexander Teibrich, Stefanie Mueller, François Guimbretière, Robert Kovacs, Stefan Neubert, and Patrick Baudisch Personal fabrication is currently a one-way process: once an object has been fabricated with a 3D printer, it cannot be changed anymore. In this paper, we propose a different approach: instead of re-printing the entire object from scratch, we suggest patching the existing object to reflect the next design iteration.metamaterials
Metamaterial Textures
CHI‘18 Alexandra Ion, Robert Kovacs, Oliver S. Schneider, Pedro Lopes, and Patrick Baudisch Metamaterial textures are 3D printed surface geometries that can perform a controlled transition between two or more textures. Metamaterial textures are integrated into 3D printed objects and allow designing how the object interacts with the environment and the user’s tactile sense.Metamaterial Mechanisms
UIST ‘16 Alexandra Ion, Johannes Frohnhofen, Ludwig Wall, Robert Kovacs, Mirela Alistar, Jack Lindsay, Pedro Lopes, Hsiang-Ting Chen, and Patrick Baudisch So far, metamaterials were understood as materials—we want to think of them as machines. We demonstrate metamaterial objects that perform a mechanical function.haptic interfaces for blind users
DualPanto: a Haptic Device That Enables Blind Users to Continuously Interact with Virtual Worlds
UIST ‘18 Oliver Schneider, Jotaro Shigeyama, Robert Kovacs, Thijs Jan Roumen, Sebastian Marwecki, Nico Boeckhoff, Daniel Amadeus Gloeckner, Jonas Bounama, Patrick Baudisch DualPanto is a haptic device that enables blind users to continuously track the absolute position of moving objects in spatial virtual environments, as is the case in sports or shooter games.Linespace: a Sense Making Platform for the Blind
CHI‘16 Saiganesh Swaminathan, Thijs Roumen, Robert Kovacs, David Stangl, Stefanie Mueller, Patrick Baudisch Linespace is a tactile display system for blind users. The foundation of our system is a large 140x100cm display area, on which the system creates raised tactile lines with the help of a 3D printer. The foot switch allows users to enter text and issue commands by talking to the computer.haptic feedback in virtual reality

Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality
CHI‘16 (note paper) Dominik Schmidt, Robert Kovacs, Vikram Mehta, Udayan Umapathi, Sven Köhler, Lung-Pan Cheng, Patrick Baudisch “Level-Ups” are computer-controlled stilts that allow virtual reality users to experience elevation in real-walking environment.TurkDeck: Physical Virtual Reality Based on People
UIST‘15 Lung-Pan Cheng, Thijs Roumen, Hannes Rantzsch, Sven Köhler, Patrick Schmidt, Robert Kovacs, Johannes Jasper, Jonas Kemper, and Patrick Baudisch TurkDeck is an immersive virtual reality system that reproduces not only what users see and hear, but also what users feel. TurkDeck creates these physical representations on the fly by making a group of human workers present and operate the props only when and where the user can actually reach them.cyber security
PLC Guard: A Practical Defense Against Attacks on Cyber-Physical Systems
CNS‘15 Jan-Ole Malchow, Daniel Marzin, Johannes Klick, Robert Kovacs, and Volker Roth Adversaries can then analyze and modify the code and load it back onto the PLC in order to perform sabotage. This process can be performed online or it can be automated by means of malware that infects engineering workstations, similar to Stuxnet.art projects
ad infinitum: a parasite that lives off human energy
exhibited at Ars Electronica [2017, Linz]Pedro Lopez, Robert Kovacs, Alexandra Ion, David Lindlbauer, and Patrick Baudisch
Ad infinitum is a parasitical entity which lives untethered and off the grid. This parasite reverses the dominant role that mankind has with respect to technologies: the parasite shifts humans from “users” to “used” .
pendulum tuning
Museum Kiscell, Budapest, Hungary. 2013. Turcsany Villő - artist, Robert Kovacs - motion systemThe installation makes an attempt to change the personal perception of time. Four kinetic sculptures are suspended at the highest point of the temple space, allowing them to make pendulum movement. Their design represents advancement against the physical drag. The pendulums’ paths develop a moving structure and create a rhythm; they are constantly changing and thus re-tuneing the space of the viewer.